local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
main_id = 2015
L0_1 = {}
L1_1 = 201501
L2_1 = 201502
L3_1 = 201503
L4_1 = 201504
L5_1 = 201505
L0_1[1] = L1_1
L0_1[2] = L2_1
L0_1[3] = L3_1
L0_1[4] = L4_1
L0_1[5] = L5_1
sub_ids = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
finish_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
fail_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1.CLIENT = L1_1
L1_1 = {}
L0_1.SERVER = L1_1
cancel_action = L0_1
L0_1 = {}
L1_1 = {}
L0_1["201501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12072
L3_1.alias = "Npc12072"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201407Zheping"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201502"] = L1_1
L1_1 = {}
L0_1["201503"] = L1_1
L1_1 = {}
L0_1["201504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 12296
L3_1.alias = "Npc12296"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201504_letter"
L3_1.scene_id = 20113
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700323
L3_1.alias = "Gadget71700323"
L3_1.pos = "Q201504_letter"
L3_1.scene_id = 20113
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["201505"] = L1_1
rewind_data = L0_1
L0_1 = {}
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 1037
L3_1.alias = "Npc1037"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201501Xinhai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12072
L4_1.alias = "Npc12072"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201407Zheping"
L4_1.scene_id = 3
L4_1.room_id = 0
L4_1.data_index = 2
L5_1 = {}
L5_1.id = 3146
L5_1.alias = "Npc3146"
L5_1.script = "Actor/Npc/NpcFSMBehaviour"
L5_1.pos = "Q201501Xinhai"
L5_1.scene_id = 3
L5_1.room_id = 0
L5_1.data_index = 3
L6_1 = {}
L6_1.id = 1039
L6_1.alias = "Npc1039"
L6_1.script = "Actor/Npc/TempNPC"
L6_1.pos = "Q201501Wulang"
L6_1.scene_id = 3
L6_1.room_id = 0
L6_1.data_index = 4
L2_1[1] = L3_1
L2_1[2] = L4_1
L2_1[3] = L5_1
L2_1[4] = L6_1
L1_1.npcs = L2_1
L0_1["201501"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 3146
L3_1.alias = "Npc3146"
L3_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1.pos = "Q201501Xinhai"
L3_1.scene_id = 3
L3_1.room_id = 0
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201502"] = L1_1
L1_1 = {}
L0_1["201503"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10013
L3_1.alias = "Npc10013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201504Sanbing"
L3_1.scene_id = 20113
L3_1.room_id = 1
L3_1.data_index = 1
L4_1 = {}
L4_1.id = 12296
L4_1.alias = "Npc12296"
L4_1.script = "Actor/Npc/TempNPC"
L4_1.pos = "Q201504_letter"
L4_1.scene_id = 20113
L4_1.room_id = 1
L4_1.data_index = 2
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.id = 71700323
L3_1.alias = "Gadget71700323"
L3_1.pos = "Q201504_letter"
L3_1.scene_id = 20113
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.gadgets = L2_1
L0_1["201504"] = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.id = 10013
L3_1.alias = "Npc10013"
L3_1.script = "Actor/Npc/TempNPC"
L3_1.pos = "Q201504Sanbing"
L3_1.scene_id = 20113
L3_1.room_id = 1
L3_1.data_index = 1
L2_1[1] = L3_1
L1_1.npcs = L2_1
L0_1["201505"] = L1_1
quest_data = L0_1
